Salt Husk

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 1 (200 XP)

Available with DM subscription
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
3 (-4)
WIS
10
CHA
5 (-3)

Defense

Armor Class
12 (natural armor)
Hit Points
22 (4d8+4 +1)
Speed
20 ft., swim 20 ft.

Treasure & Loot Common

Coins

Proficiencies & Senses

Saving Throws Wisdom
Skills
Stealth +1, Athletics +4, Perception +2
Senses
darkvision 60 ft.
passive Perception 12

Characteristics

Damage Vulnerabilities
bludgeoning
Damage Resistances
piercing, slashing
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Languages understands the languages it knew in life but can't speak

Traits and Actions

Salt-Crusted

Trait
Damage Resistance and Vulnerability Rule
The husk has resistance to piercing and slashing damage from nonmagical attacks and vulnerability to bludgeoning damage. Its crystallized hide flakes and cracks when struck hard.

Brine Stench

Trait
Constitution Saving Throw Rule
Disadvantage Custom
A creature that starts its turn within 5 feet of the husk must succeed on a DC 10 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. A creature that succeeds is immune to this husk's Brine Stench for 24 hours.

Drowning Grip

Trait
Grappling Custom
The husk can grapple a creature up to one size larger than itself, and it ignores the speed reduction from dragging a grappled creature through water.

Grappling. Extends the standard grapple rules to allow larger targets and easier dragging in water.

Slam

Action
Melee Attack Custom
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Grasp

Action
Grappled Condition
Forced Movement Custom
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the husk drags the target 10 feet toward the nearest body of water at the start of each of the husk's turns.

Forced Movement. The husk moves the grappled target toward water at the start of its turns.

Brine Burst

Action
Dexterity Saving Throw Rule
When the husk dies, it bursts in a spray of stinging brine. Each creature within 5 feet must succeed on a DC 11 Dexterity saving throw or take 2 (1d4) acid damage.

Running the encounter

Combat Behavior

Tactics

  • Shambles straight at the nearest living target, ignoring ranged harassers.
  • Uses Grasp first to seize a victim, then drags them toward deep water each turn.
  • Groups flank and herd prey toward the water's edge rather than chasing inland.

Combat Style

Slow, deliberate grappler that drowns victims rather than out-fighting them.

Morale

Relentless and mindless; fights until destroyed, never retreating.

Appearance & presence

Monster Description

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