Blubber Hound

medium monstrosity, unaligned

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)

Defense

Armor Class
13 (natural armor)
Hit Points
39 (6d8 + 12 +2)
Speed
40 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws dexterity, constitution
Skills
Stealth +4, Survival +3, Perception +3
Senses
Scent (Can smell living blood within 120 feet.)
passive Perception 13

Characteristics

Damage Vulnerabilities
cold
Damage Resistances
fire
Damage Immunities
—
Condition Immunities
frightened
Languages —

Traits and Actions

Keen Smell

Trait
Perception Rule
The blubber hound has advantage on Perception checks relying on smell. It can smell living blood within 120 feet.

Oil-Slick

Trait
Grapple Custom
The hound has advantage on checks and saves to escape a grapple. When it moves more than 20 feet on its turn, it leaves a 5-foot patch of flammable grease behind. A creature entering the patch must succeed on a DC 12 Dexterity save or fall prone. The grease ignites if exposed to fire, dealing 1d6 fire damage to creatures in the patch.

Multiattack

Action
The blubber hound makes one Bite attack and one Shoulder Slam attack.

Bite

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Shoulder Slam

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Gutter-Glow (1/Day)

Action
Dexterity Saving Throw Rule
The hound exhales burning oil in a 15-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one.

Running the encounter

Combat Behavior

Tactics

  • Uses Oil-Slick to create slippery patches, then attacks prone targets.
  • Pairs with scouts to flank and harass.
  • Retreats if exposed to cold or loud noises.

Combat Style

Skirmisher: hit-and-run with grease traps and fire breath.

Morale

Fights while the garrison's whistle commands; flees if isolated or severely wounded.

Appearance & presence

Monster Description

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