Cinder Ash-Hound

medium beast, unaligned

D&D 5.5 / SRD 5.2

Challenge 0.5 (100 XP)

Available with DM subscription
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)

Defense

Armor Class
13 (natural armor)
Hit Points
11 (2d8+2 +1)
Speed
40 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
Stealth +4, Survival +3, Perception +3
Senses
Keen Smell (Advantage on Wisdom (Perception) checks that rely on smell.)
passive Perception 13

Characteristics

Damage Vulnerabilities
—
Damage Resistances
fire
Damage Immunities
—
Condition Immunities
—
Languages —

Traits and Actions

Pack Tactics

Trait
Advantage Custom
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Smell

Trait
Perception Rule
The hound has advantage on Wisdom (Perception) checks that rely on smell.

Fire-Shy

Trait Custom
Fire-Shy Custom
If the hound takes fire damage or starts its turn within 5 feet of an open flame at least 1 foot across, it has disadvantage on attack rolls until the end of its next turn.

Cinder Burst

Trait Custom
Blinded Condition
Cinder Burst Custom
When the hound drops to 0 hit points, its body collapses into a cloud of stinging hot ash. Each creature in a 5-foot-radius sphere centered on the hound must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn.

Cinder Burst. Homebrew death burst: a 5-foot ash cloud forces a DC 11 Constitution save or blinded until end of next turn.

Bite

Action
Melee Attack Custom
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 fire damage.

Cinder Howl (Recharge 5-6)

Action Custom
Advantage Custom
Cinder Howl Custom
The hound looses a throaty howl that sparks with embers. Each ash-hound of its choice within 60 feet that can hear it has advantage on its next attack roll before the end of its next turn.

Running the encounter

Combat Behavior

Tactics

  • Circles prey in pairs, using Pack Tactics to flank and harry stragglers.
  • Uses Cinder Howl early so the pack strikes with advantage.
  • Shadows burned wagons and follows smoke for days, ambushing in narrow canyon chokes.

Combat Style

Fast pack skirmisher that flanks, harries, and breaks off when fire is brandished.

Morale

Bold in packs of three or more; a lone hound slinks away when bloodied.

Appearance & presence

Monster Description

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