Eyes of the Skeletal Knight
Value
276 gp
Type
Wondrousitem
Attunement
Required
These eight small, glowing orbs can be attached to a suit of armor or worn as a decorative piece. While wearing or attuned to the Eyes of the Skeletal Knight, you gain the following benefits:
- Darkvision out to a range of 60 feet. If you already have darkvision, the range increases by an additional 30 feet.
- Once per long rest, you can use a bonus action to activate the Eyes and choose a target within 60 feet. The target must make a Wisdom saving throw against your spell save DC. On a failed save, the target is frightened until the end of your next turn.
- You can see invisible creatures and objects while the Eyes are activated.
The Eyes of the Skeletal Knight are said to be infused with the restless energy of the undead, granting their wielder a glimpse into the shadows that surround them.
- Darkvision out to a range of 60 feet. If you already have darkvision, the range increases by an additional 30 feet.
- Once per long rest, you can use a bonus action to activate the Eyes and choose a target within 60 feet. The target must make a Wisdom saving throw against your spell save DC. On a failed save, the target is frightened until the end of your next turn.
- You can see invisible creatures and objects while the Eyes are activated.
The Eyes of the Skeletal Knight are said to be infused with the restless energy of the undead, granting their wielder a glimpse into the shadows that surround them.
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