Will-o'-Wisp

tiny undead, chaotic evil

Challenge 2 (450 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Tiny Type: Undead Alignment: chaotic evil Armor Class: 19 Hit Points: 22 Hit Dice: 9d4 Speed: "fly": 50, "hover": true, "walk": 0 Challenge Rating: 2 Actions: ["attack_bonus": 4, "damage_dice": "2d8", "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.", "name": "Shock", "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).", "name": "Invisibility"] Special Abilities: ["desc": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.", "name": "Consume Life", "desc": "The will-o'-wisp can't wear or carry anything.", "name": "Ephemeral", "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement", "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.", "name": "Variable Illumination"]