Werewolf

medium humanoid, chaotic evil

Challenge 3 (700 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Medium Type: Humanoid Alignment: chaotic evil Armor Class: 11 Hit Points: 58 Hit Dice: 9d8+18 Speed: "notes": "40 ft. in wolf form", "walk": 30 Challenge Rating: 3 Actions: ["desc": "The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).", "name": "Multiattack (Humanoid or Hybrid Form Only)", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.", "name": "Bite (Wolf or Hybrid Form Only)", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.", "name": "Claws (Hybrid Form Only)", "attack_bonus": 4, "damage_bonus": -2, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", "name": "Spear (Humanoid Form Only)"] Special Abilities: ["desc": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", "name": "Shapechanger", "desc": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.", "name": "Keen Hearing and Smell"]