Storm Giant

huge giant, chaotic good

Challenge 13 (10000 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Huge Type: Giant Alignment: chaotic good Armor Class: 16 Hit Points: 230 Hit Dice: 20d12+100 Speed: "swim": 50, "walk": 50 Challenge Rating: 13 Actions: ["desc": "The giant makes two greatsword attacks.", "name": "Multiattack", "attack_bonus": 14, "damage_bonus": 9, "damage_dice": "6d6", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.", "name": "Greatsword", "attack_bonus": 14, "damage_bonus": 9, "damage_dice": "4d12", "desc": "Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.", "name": "Rock", "attack_bonus": 0, "damage_dice": "12d8", "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.", "name": "Lightning Strike (Recharge 5-6)"] Special Abilities: ["desc": "The giant can breathe air and water.", "name": "Amphibious", "desc": "The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing", "name": "Innate Spellcasting"]