Steam Mephit
small elemental, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: Elemental Alignment: neutral evil Armor Class: 10 Hit Points: 21 Hit Dice: 6d6 Speed: "fly": 30, "walk": 30 Challenge Rating: 1/4 Actions: ["attack_bonus": 2, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.", "name": "Claws", "desc": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", "name": "Steam Breath (Recharge 6)", "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", "name": "Variant: Summon Mephits (1/Day)"] Special Abilities: ["attack_bonus": 0, "damage_dice": "1d8", "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.", "name": "Death Burst", "desc": "The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.", "name": "Innate Spellcasting (1/Day)"]