Spy
medium humanoid, any alignment
Defense
Proficiencies & Senses
Reference Text
Description: Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spies** to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers. Size: Medium Type: Humanoid Alignment: any alignment Armor Class: 12 Hit Points: 27 Hit Dice: 6d8 Speed: "walk": 30 Challenge Rating: 1 Actions: ["desc": "The spy makes two melee attacks.", "name": "Multiattack", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortsword", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Hand Crossbow"] Special Abilities: ["desc": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.", "name": "Cunning Action", "attack_bonus": 0, "damage_dice": "2d6", "desc": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.", "name": "Sneak Attack (1/Turn)"]