Sprite

tiny fey, neutral good

Challenge 1/4 (50 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Tiny Type: Fey Alignment: neutral good Armor Class: 15 Hit Points: 2 Hit Dice: 1d4 Speed: "fly": 40, "walk": 10 Challenge Rating: 1/4 Actions: ["attack_bonus": 2, "damage_bonus": 1, "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "name": "Longsword", "attack_bonus": 6, "damage_bonus": 1, "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.", "name": "Shortbow", "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", "name": "Heart Sight", "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", "name": "Invisibility"]