Spirit Naga
large monstrosity, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Monstrosity Alignment: chaotic evil Armor Class: 15 Hit Points: 75 Hit Dice: 10d10+20 Speed: "walk": 40 Challenge Rating: 8 Actions: ["attack_bonus": 7, "damage_bonus": 4, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.", "name": "Bite"] Special Abilities: ["desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.", "name": "Rejuvenation", "desc": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, ray of frost\n* 1st level (4 slots): charm person, detect magic, sleep\n* 2nd level (3 slots): detect thoughts, hold person\n* 3rd level (3 slots): lightning bolt, water breathing\n* 4th level (3 slots): blight, dimension door\n* 5th level (2 slots): dominate person", "name": "Spellcasting"]