Specter
medium undead, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Undead Alignment: chaotic evil Armor Class: 12 Hit Points: 22 Hit Dice: 5d8 Speed: "fly": 50, "hover": true, "walk": 0 Challenge Rating: 1 Actions: ["attack_bonus": 4, "damage_dice": "3d6", "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "name": "Life Drain"] Special Abilities: ["desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement", "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity"]