Satyr

medium fey, chaotic neutral

Challenge 1/2 (100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Medium Type: Fey Alignment: chaotic neutral Armor Class: 14 Hit Points: 31 Hit Dice: 7d8 Speed: "walk": 40 Challenge Rating: 1/2 Actions: ["attack_bonus": 3, "damage_bonus": 1, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.", "name": "Ram", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "name": "Shortsword", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "name": "Shortbow", "desc": "Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.", "name": "Variant: Panpipes"] Special Abilities: ["desc": "The satyr has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance"]