Planetar
large celestial, lawful good
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Celestial Alignment: lawful good Armor Class: 19 Hit Points: 200 Hit Dice: 16d10+112 Speed: "fly": 120, "walk": 40 Challenge Rating: 16 Actions: ["desc": "The planetar makes two melee attacks.", "name": "Multiattack", "attack_bonus": 12, "damage_bonus": 7, "damage_dice": "4d6+5d8", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.", "name": "Greatsword", "desc": "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.", "name": "Healing Touch (4/Day)"] Special Abilities: ["desc": "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).", "name": "Angelic Weapons", "desc": "The planetar knows if it hears a lie.", "name": "Divine Awareness", "desc": "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, flame strike, raise dead\n1/day each: commune, control weather, insect plague", "name": "Innate Spellcasting", "desc": "The planetar has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance"]