Orc
medium humanoid, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Humanoid Alignment: chaotic evil Armor Class: 13 Hit Points: 15 Hit Dice: 2d8+6 Speed: "walk": 30 Challenge Rating: 1/2 Actions: ["attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d12", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.", "name": "Greataxe", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "name": "Javelin"] Special Abilities: ["desc": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.", "name": "Aggressive"]