Oni

large giant, lawful evil

Challenge 7 (2900 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: Giant Alignment: lawful evil Armor Class: 16 Hit Points: 110 Hit Dice: 13d10+39 Speed: "fly": 30, "walk": 30 Challenge Rating: 7 Actions: ["desc": "The oni makes two attacks, either with its claws or its glaive.", "name": "Multiattack", "attack_bonus": 7, "damage_bonus": 4, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", "name": "Claw (Oni Form Only)", "attack_bonus": 7, "damage_bonus": 4, "damage_dice": "2d10", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.", "name": "Glaive", "desc": "The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.", "name": "Change Shape"] Special Abilities: ["desc": "The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:\n\nAt will: darkness, invisibility\n1/day each: charm person, cone of cold, gaseous form, sleep", "name": "Innate Spellcasting", "desc": "The oni's weapon attacks are magical.", "name": "Magic Weapons", "desc": "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.", "name": "Regeneration"]