Nightmare
large fiend, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Fiend Alignment: neutral evil Armor Class: 13 Hit Points: 68 Hit Dice: 8d10+24 Speed: "fly": 90, "walk": 60 Challenge Rating: 3 Actions: ["attack_bonus": 6, "damage_bonus": 4, "damage_dice": "2d8+2d6", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.", "name": "Hooves", "desc": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.", "name": "Ethereal Stride"] Special Abilities: ["desc": "The nightmare can grant resistance to fire damage to anyone riding it.", "name": "Confer Fire Resistance", "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", "name": "Illumination"]