Merrow
large monstrosity, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Monstrosity Alignment: chaotic evil Armor Class: 13 Hit Points: 45 Hit Dice: 6d10+12 Speed: "swim": 40, "walk": 10 Challenge Rating: 2 Actions: ["desc": "The merrow makes two attacks: one with its bite and one with its claws or harpoon.", "name": "Multiattack", "attack_bonus": 6, "damage_bonus": 4, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "name": "Bite", "attack_bonus": 6, "damage_bonus": 4, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", "name": "Claws", "attack_bonus": 6, "damage_bonus": 4, "damage_dice": "2d6", "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.", "name": "Harpoon"] Special Abilities: ["desc": "The merrow can breathe air and water.", "name": "Amphibious"]