Merfolk

medium humanoid, neutral

Challenge 1/8 (25 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Medium Type: Humanoid Alignment: neutral Armor Class: 11 Hit Points: 11 Hit Dice: 2d8+2 Speed: "swim": 40, "walk": 10 Challenge Rating: 1/8 Actions: ["attack_bonus": 2, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.", "name": "Spear"] Special Abilities: ["desc": "The merfolk can breathe air and water.", "name": "Amphibious"]