Magmin

small elemental, chaotic neutral

Challenge 1/2 (100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Small Type: Elemental Alignment: chaotic neutral Armor Class: 14 Hit Points: 9 Hit Dice: 2d6+2 Speed: "walk": 30 Challenge Rating: 1/2 Actions: ["attack_bonus": 4, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "name": "Touch"] Special Abilities: ["attack_bonus": 0, "damage_dice": "2d6", "desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", "name": "Death Burst", "desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.", "name": "Ignited Illumination"]