Magma Mephit
small elemental, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: Elemental Alignment: neutral evil Armor Class: 11 Hit Points: 22 Hit Dice: 5d6+5 Speed: "fly": 30, "walk": 30 Challenge Rating: 1/2 Actions: ["attack_bonus": 3, "damage_bonus": 1, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.", "name": "Claws", "desc": "The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 6)", "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", "name": "Variant: Summon Mephits (1/Day)"] Special Abilities: ["attack_bonus": 0, "damage_dice": "2d6", "desc": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Death Burst", "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.", "name": "False Appearance", "desc": "The mephit can innately cast _heat metal_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.", "name": "Innate Spellcasting (1/Day)"]