Lizardfolk
medium humanoid, neutral
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Humanoid Alignment: neutral Armor Class: 15 Hit Points: 22 Hit Dice: 4d8+4 Speed: "swim": 30, "walk": 30 Challenge Rating: 1/2 Actions: ["desc": "The lizardfolk makes two melee attacks, each one with a different weapon.", "name": "Multiattack", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Bite", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", "name": "Heavy Club", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Javelin", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Spiked Shield"] Special Abilities: ["desc": "The lizardfolk can hold its breath for 15 minutes.", "name": "Hold Breath"]