Lich
medium undead, any evil alignment
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Undead Alignment: any evil alignment Armor Class: 17 Hit Points: 135 Hit Dice: 18d8+54 Speed: "walk": 30 Challenge Rating: 21 Actions: ["attack_bonus": 12, "damage_dice": "3d6", "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Paralyzing Touch"] Special Abilities: ["desc": "If the lich fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (3/Day)", "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.", "name": "Rejuvenation", "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, prestidigitation, ray of frost\n* 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image\n* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n* 4th level (3 slots): blight, dimension door\n* 5th level (3 slots): cloudkill, scrying\n* 6th level (1 slot): disintegrate, globe of invulnerability\n* 7th level (1 slot): finger of death, plane shift\n* 8th level (1 slot): dominate monster, power word stun\n* 9th level (1 slot): power word kill", "name": "Spellcasting", "desc": "The lich has advantage on saving throws against any effect that turns undead.", "name": "Turn Resistance"]