Lemure
medium fiend, lawful evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Fiend Alignment: lawful evil Armor Class: 7 Hit Points: 13 Hit Dice: 3d8 Speed: "walk": 15 Challenge Rating: 0 Actions: ["attack_bonus": 3, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "name": "Fist"] Special Abilities: ["desc": "Magical darkness doesn't impede the lemure's darkvision.", "name": "Devil's Sight", "desc": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.", "name": "Hellish Rejuvenation"]