Lamia

large monstrosity, chaotic evil

Challenge 4 (1100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: Monstrosity Alignment: chaotic evil Armor Class: 13 Hit Points: 97 Hit Dice: 13d10+26 Speed: "walk": 30 Challenge Rating: 4 Actions: ["desc": "The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.", "name": "Multiattack", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "2d10", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", "name": "Claws", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", "name": "Dagger", "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.", "name": "Intoxicating Touch"] Special Abilities: ["desc": "The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.\n\nAt will: disguise self (any humanoid form), major image\n3/day each: charm person, mirror image, scrying, suggestion\n1/day: geas", "name": "Innate Spellcasting"]