Knight

medium humanoid, any alignment

Challenge 3 (700 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Description: **Knights** are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. Size: Medium Type: Humanoid Alignment: any alignment Armor Class: 18 Hit Points: 52 Hit Dice: 8d8+16 Speed: "walk": 30 Challenge Rating: 3 Actions: ["desc": "The knight makes two melee attacks.", "name": "Multiattack", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "name": "Greatsword", "attack_bonus": 2, "damage_dice": "1d10", "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", "name": "Heavy Crossbow", "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", "name": "Leadership (Recharges after a Short or Long Rest)"] Special Abilities: ["desc": "The knight has advantage on saving throws against being frightened.", "name": "Brave"]