Iron Golem

large construct, unaligned

Challenge 16 (15000 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: Construct Alignment: unaligned Armor Class: 20 Hit Points: 210 Hit Dice: 20d10+100 Speed: "walk": 30 Challenge Rating: 16 Actions: ["desc": "The golem makes two melee attacks.", "name": "Multiattack", "attack_bonus": 13, "damage_bonus": 7, "damage_dice": "3d8", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", "name": "Slam", "attack_bonus": 13, "damage_bonus": 7, "damage_dice": "3d10", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.", "name": "Sword", "attack_bonus": 0, "damage_dice": "10d8", "desc": "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "name": "Poison Breath (Recharge 5-6)"] Special Abilities: ["desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.", "name": "Fire Absorption", "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form", "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance", "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons"]