Homunculus
tiny construct, neutral
Defense
Proficiencies & Senses
Reference Text
Size: Tiny Type: Construct Alignment: neutral Armor Class: 13 Hit Points: 5 Hit Dice: 2d4 Speed: "fly": 40, "walk": 20 Challenge Rating: 0 Actions: ["attack_bonus": 4, "damage_bonus": 1, "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", "name": "Bite"] Special Abilities: ["desc": "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.", "name": "Telepathic Bond"]