Hell Hound
medium fiend, lawful evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Fiend Alignment: lawful evil Armor Class: 15 Hit Points: 45 Hit Dice: 7d8+14 Speed: "walk": 50 Challenge Rating: 3 Actions: ["attack_bonus": 5, "damage_bonus": 3, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.", "name": "Bite", "attack_bonus": 0, "damage_dice": "6d6", "desc": "The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 5-6)"] Special Abilities: ["desc": "The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.", "name": "Keen Hearing and Smell", "desc": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.", "name": "Pack Tactics"]