Guardian Naga
large monstrosity, lawful good
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Monstrosity Alignment: lawful good Armor Class: 18 Hit Points: 127 Hit Dice: 15d10+45 Speed: "walk": 40 Challenge Rating: 10 Actions: ["attack_bonus": 8, "damage_bonus": 4, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "name": "Bite", "attack_bonus": 8, "damage_dice": "10d8", "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "name": "Spit Poison"] Special Abilities: ["desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.", "name": "Rejuvenation", "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing", "name": "Spellcasting"]