Grimlock
medium humanoid, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Humanoid Alignment: neutral evil Armor Class: 11 Hit Points: 11 Hit Dice: 2d8+2 Speed: "walk": 30 Challenge Rating: 1/4 Actions: ["attack_bonus": 5, "damage_bonus": 5, "damage_dice": "1d4+1d4", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.", "name": "Spiked Bone Club"] Special Abilities: ["desc": "The grimlock can't use its blindsight while deafened and unable to smell.", "name": "Blind Senses", "desc": "The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.", "name": "Keen Hearing and Smell", "desc": "The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", "name": "Stone Camouflage"]