Goblin
small humanoid, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: Humanoid Alignment: neutral evil Armor Class: 15 Hit Points: 7 Hit Dice: 2d6 Speed: "walk": 30 Challenge Rating: 1/4 Actions: ["attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Scimitar", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow"] Special Abilities: ["desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns.", "name": "Nimble Escape"]