Gnoll

medium humanoid, chaotic evil

Challenge 1/2 (100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Medium Type: Humanoid Alignment: chaotic evil Armor Class: 15 Hit Points: 22 Hit Dice: 5d8 Speed: "walk": 30 Challenge Rating: 1/2 Actions: ["attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", "name": "Bite", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", "name": "Spear", "attack_bonus": 3, "damage_bonus": 1, "damage_dice": "1d8", "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "name": "Longbow"] Special Abilities: ["desc": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.", "name": "Rampage"]