Gladiator
medium humanoid, any alignment
Defense
Proficiencies & Senses
Reference Text
Description: **Gladiators** battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. Size: Medium Type: Humanoid Alignment: any alignment Armor Class: 16 Hit Points: 112 Hit Dice: 15d8+45 Speed: "walk": 30 Challenge Rating: 5 Actions: ["desc": "The gladiator makes three melee attacks or two ranged attacks.", "name": "Multiattack", "attack_bonus": 7, "damage_bonus": 4, "damage_dice": "2d6", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.", "name": "Spear", "attack_bonus": 7, "damage_bonus": 4, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", "name": "Shield Bash"] Special Abilities: ["desc": "The gladiator has advantage on saving throws against being frightened.", "name": "Brave", "desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).", "name": "Brute"]