Ghast

medium undead, chaotic evil

Challenge 2 (450 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Medium Type: Undead Alignment: chaotic evil Armor Class: 13 Hit Points: 36 Hit Dice: 8d8 Speed: "walk": 30 Challenge Rating: 2 Actions: ["attack_bonus": 3, "damage_bonus": 3, "damage_dice": "2d8", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.", "name": "Bite", "attack_bonus": 5, "damage_bonus": 3, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Claws"] Special Abilities: ["desc": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.", "name": "Stench", "desc": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.", "name": "Turn Defiance"]