Dust Mephit
small elemental, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: Elemental Alignment: neutral evil Armor Class: 12 Hit Points: 17 Hit Dice: 5d6 Speed: "fly": 30, "walk": 30 Challenge Rating: 1/2 Actions: ["attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.", "name": "Claws", "desc": "The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Blinding Breath (Recharge 6)", "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", "name": "Variant: Summon Mephits (1/Day)"] Special Abilities: ["desc": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.", "name": "Death Burst", "desc": "The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma.", "name": "Innate Spellcasting (1/Day)"]