Drider
large monstrosity, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Monstrosity Alignment: chaotic evil Armor Class: 19 Hit Points: 123 Hit Dice: 13d10+52 Speed: "climb": 30, "walk": 30 Challenge Rating: 6 Actions: ["desc": "The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.", "name": "Multiattack", "attack_bonus": 6, "damage_bonus": 2, "damage_dice": "1d4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.", "name": "Bite", "attack_bonus": 6, "damage_bonus": 3, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", "name": "Longsword", "attack_bonus": 6, "damage_bonus": 3, "damage_dice": "1d8", "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.", "name": "Longbow"] Special Abilities: ["desc": "The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.", "name": "Fey Ancestry", "desc": "The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", "name": "Innate Spellcasting", "desc": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "name": "Spider Climb", "desc": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity", "desc": "The drider ignores movement restrictions caused by webbing.", "name": "Web Walker"]