Deep Gnome (Svirfneblin)
small humanoid, neutral good
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: Humanoid Alignment: neutral good Armor Class: 15 Hit Points: 16 Hit Dice: 3d6+6 Speed: "walk": 20 Challenge Rating: 1/2 Actions: ["attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "name": "War Pick", "attack_bonus": 4, "damage_bonus": 2, "damage_dice": "1d4", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Poisoned Dart"] Special Abilities: ["desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", "name": "Stone Camouflage", "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.", "name": "Gnome Cunning", "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self", "name": "Innate Spellcasting"]