Cloud Giant
huge giant, neutral good (50%) or neutral evil (50%)
Defense
Proficiencies & Senses
Reference Text
Size: Huge Type: Giant Alignment: neutral good (50%) or neutral evil (50%) Armor Class: 14 Hit Points: 200 Hit Dice: 16d12+96 Speed: "walk": 40 Challenge Rating: 9 Actions: ["desc": "The giant makes two morningstar attacks.", "name": "Multiattack", "attack_bonus": 12, "damage_bonus": 8, "damage_dice": "3d8", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.", "name": "Morningstar", "attack_bonus": 12, "damage_bonus": 8, "damage_dice": "4d10", "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.", "name": "Rock"] Special Abilities: ["desc": "The giant has advantage on Wisdom (Perception) checks that rely on smell.", "name": "Keen Smell", "desc": "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, fog cloud, light\n3/day each: feather fall, fly, misty step, telekinesis\n1/day each: control weather, gaseous form", "name": "Innate Spellcasting"]