Chuul
large aberration, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Aberration Alignment: chaotic evil Armor Class: 16 Hit Points: 93 Hit Dice: 11d10+33 Speed: "swim": 30, "walk": 30 Challenge Rating: 4 Actions: ["desc": "The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.", "name": "Multiattack", "attack_bonus": 6, "damage_bonus": 4, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.", "name": "Pincer", "desc": "One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Tentacles"] Special Abilities: ["desc": "The chuul can breathe air and water.", "name": "Amphibious", "desc": "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.", "name": "Sense Magic"]