Bone Devil
large fiend, lawful evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: Fiend Alignment: lawful evil Armor Class: 19 Hit Points: 142 Hit Dice: 15d10+60 Speed: "fly": 40, "walk": 40 Challenge Rating: 9 Actions: ["desc": "The devil makes three attacks: two with its claws and one with its sting.", "name": "Multiattack", "attack_bonus": 8, "damage_bonus": 4, "damage_dice": "1d8", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", "name": "Claw", "attack_bonus": 8, "damage_bonus": 4, "damage_dice": "2d8", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Sting"] Special Abilities: ["desc": "Magical darkness doesn't impede the devil's darkvision.", "name": "Devil's Sight", "desc": "The devil has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance"]