Barbed Devil
medium fiend, lawful evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: Fiend Alignment: lawful evil Armor Class: 15 Hit Points: 110 Hit Dice: 13d8+52 Speed: "walk": 30 Challenge Rating: 5 Actions: ["desc": "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.", "name": "Multiattack", "attack_bonus": 6, "damage_bonus": 3, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "name": "Claw", "attack_bonus": 6, "damage_bonus": 3, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", "name": "Tail", "attack_bonus": 5, "damage_dice": "3d6", "desc": "Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", "name": "Hurl Flame"] Special Abilities: ["attack_bonus": 0, "damage_dice": "1d10", "desc": "At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.", "name": "Barbed Hide", "desc": "Magical darkness doesn't impede the devil's darkvision.", "name": "Devil's Sight", "desc": "The devil has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance"]