Bandit
medium humanoid, any non-lawful alignment
Defense
Proficiencies & Senses
Reference Text
Description: **Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. Size: Medium Type: Humanoid Alignment: any non-lawful alignment Armor Class: 12 Hit Points: 11 Hit Dice: 2d8+2 Speed: "walk": 30 Challenge Rating: 1/8 Actions: ["attack_bonus": 3, "damage_bonus": 1, "damage_dice": "1d6", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", "name": "Scimitar", "attack_bonus": 3, "damage_bonus": 1, "damage_dice": "1d8", "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "name": "Light Crossbow"]