Zombie
medium undead, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: undead Alignment: neutral evil Armor Class: ["type": "dex", "value": 8] Hit Points: 22 Hit Dice: 3d8 Speed: "walk": "20 ft." Challenge Rating: 0.25 Xp: 50 Special Abilities: ["damage": [], "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.", "name": "Undead Fortitude"] Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d6+1", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", "name": "Slam"}] Charisma: 5 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 16 Damage Immunities: poison Dexterity: 6 Hit Points Roll: 3d8+9 Intelligence: 3 Languages: understands all languages it spoke in life but can't speak Proficiencies: [{"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 0}] Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 8 Strength: 13 Wisdom: 6