Will-o'-Wisp
tiny undead, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Tiny Type: undead Alignment: chaotic evil Armor Class: ["type": "dex", "value": 19] Hit Points: 22 Hit Dice: 9d4 Speed: "fly": "50 ft.", "hover": true, "walk": "0 ft." Challenge Rating: 2 Xp: 450 Special Abilities: [{"damage": [], "dc": {"dc_type": "index": "con", "name": "CON", "url": "/api/2014/ability-scores/con", "dc_value": 10, "success_type": "none"}, "desc": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.", "name": "Consume Life"}, "damage": [], "desc": "The will-o'-wisp can't wear or carry anything.", "name": "Ephemeral", "damage": [], "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement", "damage": [], "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.", "name": "Variable Illumination"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "2d8", "damage_type": "index": "lightning", "name": "Lightning", "url": "/api/2014/damage-types/lightning"}], "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.", "name": "Shock"}, "actions": [], "damage": [], "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).", "name": "Invisibility"] Charisma: 11 Condition Immunities: ["index": "exhaustion", "name": "Exhaustion", "url": "/api/2014/conditions/exhaustion", "index": "grappled", "name": "Grappled", "url": "/api/2014/conditions/grappled", "index": "paralyzed", "name": "Paralyzed", "url": "/api/2014/conditions/paralyzed", "index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned", "index": "prone", "name": "Prone", "url": "/api/2014/conditions/prone", "index": "restrained", "name": "Restrained", "url": "/api/2014/conditions/restrained", "index": "unconscious", "name": "Unconscious", "url": "/api/2014/conditions/unconscious"] Constitution: 10 Damage Immunities: lightning poison Damage Resistances: acid cold fire necrotic thunder bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 28 Hit Points Roll: 9d4 Intelligence: 13 Languages: the languages it knew in life Proficiency Bonus: 2 Senses: "darkvision": "120 ft.", "passive_perception": 12 Strength: 1 Wisdom: 14