Werewolf, Wolf Form
medium humanoid, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: humanoid Subtype: human Alignment: chaotic evil Armor Class: ["type": "natural", "value": 12] Hit Points: 58 Hit Dice: 9d8 Speed: "walk": "40 ft." Challenge Rating: 3 Xp: 700 Special Abilities: ["damage": [], "desc": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", "name": "Shapechanger", "damage": [], "desc": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.", "name": "Keen Hearing and Smell"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "1d8+2", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.", "name": "Bite"}] Charisma: 10 Constitution: 14 Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered Dexterity: 13 Forms: ["index": "werewolf-human", "name": "Werewolf, Human Form", "url": "/api/2014/monsters/werewolf-human", "index": "werewolf-hybrid", "name": "Werewolf, Hybrid Form", "url": "/api/2014/monsters/werewolf-hybrid"] Hit Points Roll: 9d8+18 Intelligence: 10 Proficiencies: [{"proficiency": "index": "skill-perception", "name": "Skill: Perception", "url": "/api/2014/proficiencies/skill-perception", "value": 4}] Proficiency Bonus: 2 Senses: "passive_perception": 14 Strength: 15 Wisdom: 11