Water Elemental

large elemental, neutral

Challenge 5 (1800 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: elemental Alignment: neutral Armor Class: ["type": "natural", "value": 14] Hit Points: 114 Hit Dice: 12d10 Speed: "swim": "90 ft.", "walk": "30 ft." Challenge Rating: 5 Xp: 1800 Special Abilities: ["damage": [], "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.", "name": "Water Form", "damage": [], "desc": "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.", "name": "Freeze"] Actions: [{"actions": ["action_name": "Slam", "count": "2", "type": "melee"], "damage": [], "desc": "The elemental makes two slam attacks.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 7, "damage": [{"damage_dice": "2d8+4", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "name": "Slam"}, {"actions": [], "damage": [{"damage_dice": "2d8+4", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "dc": {"dc_type": "index": "str", "name": "STR", "url": "/api/2014/ability-scores/str", "dc_value": 15, "success_type": "none"}, "desc": "Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.\nThe elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.", "name": "Whelm", "usage": "dice": "1d6", "min_value": 4, "type": "recharge on roll"}] Charisma: 8 Condition Immunities: ["index": "exhaustion", "name": "Exhaustion", "url": "/api/2014/conditions/exhaustion", "index": "grappled", "name": "Grappled", "url": "/api/2014/conditions/grappled", "index": "paralyzed", "name": "Paralyzed", "url": "/api/2014/conditions/paralyzed", "index": "petrified", "name": "Petrified", "url": "/api/2014/conditions/petrified", "index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned", "index": "prone", "name": "Prone", "url": "/api/2014/conditions/prone", "index": "restrained", "name": "Restrained", "url": "/api/2014/conditions/restrained", "index": "unconscious", "name": "Unconscious", "url": "/api/2014/conditions/unconscious"] Constitution: 18 Damage Immunities: poison Damage Resistances: acid bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 14 Hit Points Roll: 12d10+48 Intelligence: 5 Languages: Aquan Proficiency Bonus: 3 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 18 Wisdom: 10