Tribal Warrior
medium humanoid, any alignment
Defense
Proficiencies & Senses
Reference Text
Desc: Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods. Size: Medium Type: humanoid Subtype: any race Alignment: any alignment Armor Class: [{"armor": ["index": "hide-armor", "name": "Hide Armor", "url": "/api/2014/equipment/hide-armor"], "type": "armor", "value": 12}] Hit Points: 11 Hit Dice: 2d8 Speed: "walk": "30 ft." Challenge Rating: 0.125 Xp: 25 Special Abilities: ["damage": [], "desc": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.", "name": "Pack Tactics"] Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"choose": 1, "from": {"option_set_type": "options_array", "options": [{"damage_dice": "1d6+1", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing", "notes": "One handed", "option_type": "damage"}, {"damage_dice": "1d8+1", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing", "notes": "Two handed", "option_type": "damage"}]}, "type": "damage"}], "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", "name": "Spear"}] Charisma: 8 Constitution: 12 Dexterity: 11 Hit Points Roll: 2d8+2 Intelligence: 8 Languages: any one language Proficiency Bonus: 2 Senses: "passive_perception": 10 Strength: 13 Wisdom: 11