Stirge
tiny beast, unaligned
Defense
Proficiencies & Senses
Reference Text
Size: Tiny Type: beast Alignment: unaligned Armor Class: ["type": "natural", "value": 14] Hit Points: 2 Hit Dice: 1d4 Speed: "fly": "40 ft.", "walk": "10 ft." Challenge Rating: 0.125 Xp: 25 Actions: [{"actions": [], "attack_bonus": 5, "damage": [{"damage_dice": "1d4+3", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", "name": "Blood Drain"}] Charisma: 6 Constitution: 11 Dexterity: 16 Hit Points Roll: 1d4 Intelligence: 2 Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 9 Strength: 4 Wisdom: 8