Steam Mephit
small elemental, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: elemental Alignment: neutral evil Armor Class: ["type": "dex", "value": 10] Hit Points: 21 Hit Dice: 6d6 Speed: "fly": "30 ft.", "walk": "30 ft." Challenge Rating: 0.25 Xp: 50 Special Abilities: [{"damage": [{"damage_dice": "1d8", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "dc": {"dc_type": "index": "dex", "name": "DEX", "url": "/api/2014/ability-scores/dex", "dc_value": 10, "success_type": "none"}, "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.", "name": "Death Burst"}, {"damage": [], "desc": "The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.", "name": "Innate Spellcasting", "spellcasting": {"ability": "index": "cha", "name": "CHA", "url": "/api/2014/ability-scores/cha", "components_required": ["V", "S"], "dc": 11, "spells": [{"level": 2, "name": "Blur", "url": "/api/2014/spells/blur", "usage": "rest_types": [], "times": 1, "type": "per day"}]}}] Actions: [{"actions": [], "attack_bonus": 2, "damage": [{"damage_dice": "1d4", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}, {"damage_dice": "1d4", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.", "name": "Claws"}, {"actions": [], "damage": [{"damage_dice": "1d8", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "dc": {"dc_type": "index": "dex", "name": "DEX", "url": "/api/2014/ability-scores/dex", "dc_value": 10, "success_type": "half"}, "desc": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", "name": "Steam Breath", "usage": "dice": "1d6", "min_value": 6, "type": "recharge on roll"}] Charisma: 12 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 10 Damage Immunities: fire poison Dexterity: 11 Hit Points Roll: 6d6 Intelligence: 11 Languages: Aquan, Ignan Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 5 Wisdom: 10